Saved Pixel Blog: Guides on Stylized 3D, Texturing & Blender Workflows

Practical, teaching-first articles on gradient texturing, low-poly game art, retopology, and Blender workflows, written by the makers of Palette Grid and RetopoSketch.

All articles

  • Gradient Texturing in Blender: The Complete Guide: Learn gradient texturing in Blender from scratch: what palette textures are, why they make stylized 3D art dramatically faster, the full manual workflow, and how to automate it. Includes engine export for Unity, Unreal, and Godot. (Tutorial, 12 min read, updated )
  • How to Texture Low-Poly Game Assets Fast (Unity, Unreal & Godot): A practical workflow for texturing low-poly game assets in minutes instead of hours: palette textures, one-material scenes, and engine import settings for Unity, Unreal Engine, and Godot. (Tutorial, 10 min read, updated )
  • Trim Sheets vs Texture Atlases vs Palette Textures: Which Should You Use?: Trim sheets, texture atlases, and palette textures solve different problems. This guide explains how each works, compares memory cost, reuse, and workflow speed, and shows when to combine them in a game art pipeline. (Comparison, 9 min read, updated )
  • The 10 Best Blender Addons for Stylized & Low-Poly Game Art in 2026: A curated, honest list of the Blender addons that actually speed up stylized and low-poly game art in 2026 (texturing, retopology, UV work, baking, and hard-surface modeling), with what each one is best for and real website screenshots of each tool. (Roundup, 11 min read, updated )
  • Blender Retopology: Methods, Addons, and Faster Workflows: Everything about retopology in Blender: when you actually need it, manual retopo with built-in tools, automatic remeshing, the best retopology addons in 2026, and where sketch-based retopology is heading. (Guide, 12 min read, updated )
  • How Palette Textures Cut Draw Calls and Texture Memory in Stylized Games: A performance-focused guide to palette textures: why one small texture and one material can batch an entire stylized scene, real memory math vs PBR texture sets, and the mipmap and bleed gotchas to avoid. (Optimization, 9 min read, updated )
  • Gradient Mapping: Complete Guide for 3D Artists: Master gradient mapping for stylized texturing in 3D workflows. Learn techniques, color theory, and real-time applications for games and art. (published )
  • Blender VRM Addon Guide: Import, Export & Customize: Master the Blender VRM addon for creating, importing, and exporting VRM avatars. Complete guide with workflows, settings, and production tips. (published )